package com.recsmile.sgs.client.commonds.sync;

import com.recsmile.sgs.client.commonds.GeneralGameUIClientCommand;
import com.recsmile.sgs.client.entity.Hero;
import com.recsmile.sgs.client.ui.components.GamePanel;

public class SyncDisposalAreaRefreshGameUIClientCommand extends GeneralGameUIClientCommand {
	
	private static final long serialVersionUID = 279006683296367016L;

	@Override
	protected void execute(GamePanel<? extends Hero> panel) {
		panel.getContent().getSelf().clearDisposalArea();
	}

}
